Monk

Monks are semi spell users of Mentalism, who excel in the art of unarmed combat, and protective magics. Their ability to disable their foe while remaining unhurt (hopefully) makes them a dangerous adversary. A monks chi is his/her biggest ally, without it he must rely on the mundane use of the sword or spear.

All monks begin with skill in hand to hand combat and the art of booting your enemy in the head. They have the ability to learn the use of any weapon (some at substantial cost), and should avoid the use of heavy armour due to its negative affects on maneuverability.


PRIME STATS:    STAT MODIFIER'S:     MAX MANA:    REALMS:
 STR/DEX         +2 STR/+2 DEX        1500      SEMI SPELL USER / MENTALISM

Creation Options:
group              cp    group              cp    group              cp
monk default       60    weaponmaster       25    body reins         5
brilliance         8     damage resistance  4     defensive          6
detection          6     enhancement        6     evasions           5
illusion           9     molecular control  8     protective         8
transportation     8     

skill              cp    skill              cp    skill              cp
axe                4     dagger             2     hammer             4
flail              2     mace               4     polearm            5
spear              2     sword              4     berserk            4
blind fighting     4     chi strike         6     cyclone kick       4
dirt kicking       5     disarm             4     dismount           3
dodge              3     dual wield         6     engage             1
enhanced damage    4     great shout        5     iron hand          3
kata one           2     kata two           3     kata three         3
kata four          4     pain touch         4     parry              4
phoenix claw       4     rescue             2     second attack      6
shield bash        4     shield block       4     sidestep           3
strike             3     third attack       8     throw              2
trip               3     whirlwind          6     attunement         3
binding            6     body development   4     channeling         6
endurance          2     fast healing       5     haggle             5
herbalism          3     hide               4     hunt               6
light sleep        2     meditation         5     peek               4
scrolls            4     smash door         3     sneak              5
spell mastery      6     

Spells & Skills Available:
Level  3: ventriloquate
Level  4: detect magic
Level  5: detect evil               detect good
Level  6: refresh
Level  7: blur
Level  8: continual light           flesh armor
Level 10: invisibility              regeneration
Level 11: detect poison
Level 12: detect invis              giant strength
Level 13: cure blindness
Level 14: create water              teleport
Level 15: armor                     protection evil
          protection good
Level 16: spell shield
Level 17: fly                       water lungs
Level 18: aid
Level 19: colour spray              haste
Level 20: word of recall
Level 21: aura                      control weather
          null aura                 shift
Level 22: shield
Level 23: phantasm                  remove fear
Level 24: identify                  presence
Level 25: cure disease              sanctuary
Level 26: cure poison               deflection
Level 27: mass invis
Level 28: beacon                    longdoor
Level 29: resist cold               resist heat
Level 34: displacement              resist energy
Level 37: summon
Level 38: sunfire
Level 40: portal
Level 43: improved phantasm         traceless travel
Level 45: stone skin
Level 47: flash fire
Level 48: calm                      

Level  1: axe                       dagger
          hammer                    hand to hand
          flail                     mace
          polearm                   spear
          sword                     engage
          kick                      rescue
          shield block              attunement
          body development
Level  2: kata one                  scrolls
Level  4: strike                    trip
Level  5: kata two                  light sleep
Level  6: dodge                     enhanced damage
          hide                      smash door
Level  8: dismount                  parry
          second attack             endurance
          herbalism                 meditation
          sneak
Level  9: blind fighting
Level 10: dirt kicking              kata three
          throw                     fast healing
          peek
Level 11: disarm
Level 12: sidestep
Level 13: berserk
Level 14: shield bash
Level 16: third attack
Level 18: haggle
Level 20: iron hand                 kata four
          spell mastery
Level 24: dual wield                hunt
Level 25: cyclone kick
Level 30: pain touch                phoenix claw
          channeling
Level 35: great shout
Level 40: chi strike
Level 50: whirlwind                 binding

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