Category Archives: Bug Fixes

Catching up on Changes!

Changes since the last post about changes… == Jan 24, Changes == Give x*item now caps at giving 20, rather than allowing giving 400 diamonds to someone. This change prevents the creation of an incorrect state for the networking sockets. … Continue reading

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Corrections, Alterations, Adjustments – Apri 8, 2013

Mostly minor items here, long overdue corrections and updates. – Resolved a bug that could cause quiet mode to be used to stealth-loot or die without an INFORM – Corrected a bug that caused CHAIN objprog triggers to not work … Continue reading

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Nov 7 — Nerfs, Rejuvenation, Corrections

Replacement for rejuvenation, some typo corrections, some adjustments to charm and spellburst, and some fixes here. == Charm == – Reduced charm success chances after first victim – Skill in mass charm reduces the reduction in chance – Mass charm … Continue reading

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Oct 19, 2012 – Small Changes&Additions, Quest Flagging, Group XP

A few alterations and additions: – Fixed a buggy room in the sewers that would eat up large amounts of move due to an invalid sectortype – You can now use %p in your prompt to display your Exploration Percentage … Continue reading

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Oct 15, 2012 : Fixes, Tweaks, Exploration

- Autoassist loophole for double attacks should now be closed. – Charmed mobs are now subject to the same restriction on summoning elementals as players are. – Changed messages when charm is dispelled. – The Minor Creation spell can now … Continue reading

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Minor Changes – Oct 14

- Adding some tracking of online player count so I can make pretty graphs later – Fixed bug that caused sanction removal to remove other things Rampage Change: – Reduced chance for 2nd bonus attack on primary target while rampaging … Continue reading

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Fixes – April 17, 2012

– A few patches ago the pit-split level was raised to 55 from the previous 40 – Raised the deletion and name-reuse cap to 40 from 20 – Resolved a possible item dupe bug (STR) – ‘May quest again in … Continue reading

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March 11 Changes and New Things!

- Max Prompt Size has been increased to 255char (from 50 char) – Prompts have new options. Check HELP PROMPT for more details – Your PK points are now visible in your score. If you still use oldscore.. upgrade! – … Continue reading

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March 4, 2012 – Minor Fixes & Rampage

== Misc == – Divinity duration has been decreased – Fixed a bug with object resets in areas causing duplicate items to stack up in a room if they were loaded in more than one room – Fixed a typo … Continue reading

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March 3, 2012 Changes, & Divinity

== Bug Fixes == – Frost affect wear-off message now makes sense (was: !Frost!) – Fixed a bug causing stacking affects with multiple sub-affects to stack incorrectly – Seer and Warmage are now visible in the class selection menu at … Continue reading

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